![]() ![]() ![]() Therefore the guides can't be a complete "do X,Y,Z you will win" guide, they offer ways that have worked for people on that play through. Equally, writing an army strategy guide for each faction would be a vast undertaking so i'm keeping that a bit deliberatly light with just a few ideas that I or others have used with some descriptions of troops for people to get a flavour of what can be done. Constructive comments are welcome just put them in the thread THP has highlighted at the top and authors will update the sections where appropriate - bare in mind no two games of CoW are similar - i've just recently played Averland where Karak Kadrin has hold out for 25 turns and still going, new to me. Obviously as with any guide - it is just that, a guide. Currently these will be for the 1.3 version of the mod, this does not make them totally accurate to 1.4, but as time allows will be updated. Hello and welcome to a series of guides for the factions in CoW. Please do try and keep this thread clean. Any posts other than faction guides will be moved from this thread.
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